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Pets are a feature available from the start of the game. Over the course of play, you will gather up a crew of little critters who can train against your clones, boosting the stats of your God as they get stronger. Your pets can also be sent out on campaigns, 1-12 hour missions to gather food, divinity, items, GP, and more.

List of Pets Edit

Note: Use the bottom scroll bar to view all pets.

























Pet Training Edit

The main draw of Pets is that you can train them against your shadow clones, leveling them up and raising their power, which in turns grants a % boost to your Physical, Mystic, and Battle.

Pet Stats Edit

Your pets have much the same stats as your own God:

Physical: Much like with your God, each Physical stat adds 10 HP to your pet. However it adds NO attack power.

Mystic: Works just like Mystic for your God. Add 0.5 defense per stat, and 1/20 HP regen/s.

Battle: Works just like Battle for your God. Adds 1.0 attack per stat point.

Pets only lack a creating stat. As your pets' stats get stronger, they import a % bonus to your own God's equivalent stats, at a rate of 0.01% per stat point. In other words, every 100 stat yields 1% to your equivalent stat. Note that when you rebirth, your pets' stats are reset as well.

Pet Growth Edit

As well as having stats, each Pet has an equivalent Growth for Physical, Mystic, and Battle. Growth is the crucial stats for your Pet. While stats reset for your pets each rebirth, Growth does not. Growth also determines how much stats your pets gain when they level up.

Training your Pets Edit

Clicking visit on a certain pet will take you to the menu where you can get an overview of your pet, and more importantly, train your pet. Clicking create clones will allow you to set aside some of your Shadow clones to spar with your pet. your clones's stats will work the same way as pets do here. You can set their Physical, Mystic, and Battle, which determines their exp awarded when your pet defeats them. The formula is:

EXP = (cloneMystic * cloneBattle * Clone Physical ^ 2.3) ^ (1/2.6)

As for actual combat, it's much like fighting Gods with your own God. Each second your pet will deal (petBattle - cloneMystic / 2) damage, and the clone will deal (cloneBattle - petMystic / 2) to you, divided into 33 (or 100/3 exactly) ticks of damage/second.

When the clone is defeated, it will return to your Idle clone pool, and a new clone from your pet's pool will step up and continue fighting. your pet will gain exp according to your clone's stats.

Most people will tell you to use this setup to maximize exp/sec.

clonePhysical = petBattle / 666.6

cloneMystic = petBattle

cloneBattle = petMystic * 1.1 / 2

Howere, only the first one is actually right.

Here are the exact maths :

If we use x = cloneMystic we get that clonePhysical = (petBattle - x/2) * (3/1000). The previous formula is correct if exp maximize for x = cloneMystic = petBattle, but unfortunately, it isn't the case. With these notations we get :

EXP = (x * 11/20 * petMystic * ((petBattle - x/2) * 3 / 1000) ^ 2.3) ^ (1/2.6)

Now, maximizing EXP is equivalent to maximize f(x) = x * (petBattle - x/2) ^ 2.3. (We don't care about the global power 1/2.6 and the multiplicative factors).

We get f'(x) = (petBattle - x/2) ^ 1.3 * (petBattle - 3.3/2 x).

Now annulating the first factor means clonePhysical = 0 so we don't want that.

So, in the end, we get : cloneMystic = 20/33 * petBattle

The correct values are :

clonePhysical = petBattle * 23 / 11000 = petBattle / 478.26

cloneMystic = petBattle * 20 / 33

cloneBattle = petMystic * 1.1 / 2

Note that for faster calculations you can use this setup which is close to optimal:

clonePhysical = petBattle / 500

cloneMystic = petBattle * 2/3

cloneBattle = petMystic * 1.1 / 2

(This third setup gives you arround +10% exp/sec than the most common setup).

However, it should be noted that your pets will be defeating the clones at BB speed. if you don't have a lot of clones to spare, consider setting the clonePhysical higher for convenience.

Pet Levelup Edit

When your pet Levels up, it will gain stats equal to its corresponding Growth for each stat, multiplied by a factor from 0.1- 1.0. The factor increases with every 100 levels.

Pet Level Factor
1-99 0.1
100-199 0.2
200-299 0.3
300-399 0.4
400-499 0.5
500-599 0.6
600-699 0.7
700-799 0.8
800-899 0.9
900+ 1.0

For example, if your pet has 500 physical, 600 mystic, and 700 battle growths, and leveled up from 466-467 that pet would gain 250 to its physical stat, 300 to its mystic, and 350 to its battle.

Pet Feeding Edit

As the time of your rebirth goes on, you will notice your pet's hunger bar slowly depleting. This is a good thing! After it dips below 75%, you have the opportunity to feed your pet to refill the bar to full, and more importantly, gain permanent growth for your pets.

Sauce < 75% Hunger Bar < 50% Hunger Bar < 10% Hunger Bar
No Sauce .25 All Stats .5 All Stats 1 All Stats
Hot Sauce .50 Physical
.13 Mystic
.13 Battle
1 Physical
.25 Mystic
.25 Battle
2 Physical
.50 Mystic
.50 Battle
Sweet Sauce .13 Physical
.50 Mystic
.13 Battle
.25 Physical
1 Mystic
.25 Battle
.50 Physical
2 Mystic
.50 Battle
Sour Sauce .13 Physical
.13 Mystic
.50 Battle
.25 Physical
.25 Mystic
1 Battle
.50 Physical
.50 Mystic
2 Battle
Mayonaise

Sauce < 75% Hunger Bar < 50% Hunger Bar < 10% Hunger Bar
No Sauce .5 All Stats 1 All stats 2 All Stats
Hot Sauce 1 Physical
.25 Mystic
.25 Battle
2 Physical
.50 Mystic
.50 Battle
4 Physical
1 Mystic
1 Battle
Sweet Sauce .25 Physical
1 Mystic
.25 Battle
.50 Physical
2 Mystic
.50 Battle
1 Physical
4 Mystic
1 Battle
Sour Sauce .25 Physical
.25 Mystic
1 Battle
.50 Physical
.50 Mystic
2 Battle
1 Physical
1 Mystic
4 Battle
Mayonaise

Sauce < 75% Hunger Bar < 50% Hunger Bar < 10% Hunger Bar
No Sauce 1 All stats 2 All Stats 3.5 All Stats
Hot Sauce 2 Physical
.50 Mystic
.50 Battle
4 Physical
1 Mystic
1 Battle
7 Physical
1.75 Mystic
1.75 Battle
Sweet Sauce .50 Physical
2 Mystic
.50 Battle
1 Physical
4 Mystic
1 Battle
1.75 Physical
7 Mystic
1.75 Battle
Sour Sauce .50 Physical
.50 Mystic
2 Battle
1 Physical
1 Mystic
4 Battle
1.75 Physical
1.75 Mystic
7 Battle
Mayonaise

Sauce < 75% Hunger Bar < 50% Hunger Bar < 10% Hunger Bar
No Sauce 1.5 All Stats 3 All Stats 5 All Stats
Hot Sauce 3 Physical
.75 Mystic
.75 Battle
6 Physical
1.5 Mystic
1.5 Battle
10 Physical
2.5 Mystic
2.5 Battle
Sweet Sauce .75 Physical
.3 Mystic
.75 Battle
1.5 Physical
6 Mystic
1.5 Battle
2.5 Physical
10 Mystic
2.5 Battle
Sour Sauce .75 Physical
.75 Mystic
3 Battle
1.5 Physical
1.5 Mystic
6 Battle
2.5 Physical
2.5 Mystic
10 Battle
Mayonaise

Sauce < 75% Hunger Bar < 50% Hunger Bar < 10% Hunger Bar
No Sauce 2 All Stats 3.5 All Stats 7 All Stats
Hot Sauce 4 Physical
1 Mystic
1 Battle
7 Physical
1.75 Mystic
1.75 Battle
14 Physical
3.5 Mystic
3.5 Battle
Sweet Sauce 1 Physical
4 Mystic
1 Battle
1.75 Physical
7 Mystic
1.75 Battle
3.5 Physical
14 Mystic
3.5 Battle
Sour Sauce 1 Physical
1 Mystic
4 Battle
1.75 Physical
1.75 Mystic
7 Battle
3.5 Physical
3.5 Mystic
14 Battle
Mayonaise

Pet Campaigns Edit

Besides leveling your pets for a stat and rebirth multiplier boost, you can also send them on campaigns. There are 7 campaigns to choose from. Growth, Divinity, Food, Item, Level, Multiplier, and God Power. While each campaign gives a different reward, the degree of the reward depends on 4 major factors. The number of pets sent on the campaign, the length of the campaign, any special pet abilities and the tier of the pet. With multiple pets on a single campaign, the pets will add their rewards together. The degree of the reward is multiplied by the campaign length linearly, so a 10 hour campaign should yield 10x the reward per pet than a 1 hour campaign. The pet abilities bonuses for each pet is outlined above. Some pets have a perk on certain campaigns (or weaknesses) than other pets, and will multiply their effect on the campaign accordingly.

Tiers are a bit more hidden. Depending on the total stats or total growth of the pet you'll also multiply the reward by a factor. For growth based campaigns (Growth and Multiplier Campaign), the tiers are:

  • Tier 1: 0-499 total growth: 0.25 Factor
  • Tier 2: 500-999 total growth: 0.5 Factor
  • Tier 3: 1,000-2,499 total growth: 0.75 Factor
  • Tier 4: 2,500-4,999 total growth: 1.0 Factor
  • Tier 5: 5,000-9,999 total growth: 1.25 Factor
  • Tier 6 : 10,000-24,999 total growth: 1.5 Factor
  • Tier 7: 25,000+ total growth: 2.0 Factor

For most stat based campaigns (every other campaign except the Item campaign) the tiers are:

  • Tier 1: 0-9,999 total stat: 0.25 Factor
  • Tier 2: 10,000- 99,999 total stats: 0.5 Factor
  • Tier 3: 100,000 - 999,999 total stats: 0.75 factor
  • Tier 4: 1,000,000 - 9,999,999 total stats : 1.0 Factor
  • Tier 5: 10,000,000 - 99,999,999 total stats: 1.25 Factor
  • Tier 6: 100,000,000+ stats: 1.75 Factor

For the Item campaign, the tiers are:

  • Tier 1: 0-9,999 total stat: 0.25 Factor
  • Tier 2: 10,000- 99,999 total stats: 0.5 Factor
  • Tier 3: 100,000 - 499,999 total stats: 0.75 factor
  • Tier 4: 500,000 - 999,999 total stats = 1.0 factor
  • Tier 5: 1,000,000 - 4,999,999 total stats : 1.25 Factor
  • Tier 6: 5,000,000 - 9,999,999 total stats: 1.5 Factor
  • Tier 7: 10,000,000 - 49,999,999 total stats: 1.75 Factor
  • Tier 8: 50,000,000 - 99,999,999 total stats: 2.0 Factor
  • Tier 9: 100,000,000+ stats: 2.5 Factor

Growth Campaign Edit

This campaign is crucial to growing your weaker pets. You require at least 2 pets. At the end of the campaign, your stronger pets will give a certain amount of growth to your weakest pet sent on the campaign. The growth given per pet will be

(length of campaign in hours) * (pet tier Factor) * (pet ability modifier)

This will be split evenly between all stats if you choose, or given to the growth of your choice.

For Example: Say you send a crew of 6 pets, with the 5 strongest pets all in tier 4 of growth, on a 6 hour Battle growth campaign. One pet is the Shark with a 100% growth bonus. The weakest pet will gain

( 6 ) * (1.0) = 6 growth from the 4 pets with no ability. Meanwhile the shark gives:

( 6) * (1.0) * (2) = 12 growth. This will give a grand total of (6 * 4 pets) + 12 = 36 growth to the weakest pet, to its Battle growth.

Divinity Campaign Edit

This campaign can help you gain divinity if you're lacking. The amount of divinity given by the campaign is determined mostly by your current divinity making rate, much like when spending an ad point or god power.

Each pet will grant: (5 * length of campaign in hours) * (pet tier factor * 4) * (pet ability modifier)

minutes of your current div/s instantly to your divinity.

Example: Say you have a tier 5 cupid (pet factor = 1.25, 100% ability bonus for divinity), running a 6 hour campaign. You will gain:

( 5 * 6) * (1.25 * 4) * (2)

= 30 * 5 * 2 = 300 minutes of divinity from this pet.

Food Campaign Edit

This campaign can help you get better quality food to grow your pets faster. Each pet has a chance to find puny, strong, or even Mighty food. For this campaign, your pet's tier does not impact the returns.

For Mighty food the formula is:

3 * (length in hours) * ( pet ability modifier)

For Strong food the formula is:

10 * (length in hours) * ( pet ability modifier)

For Puny food the formula is:

20 * (length in hours) * ( pet ability modifier)

For an example: A tier 3 Octopus (100% ability bonus for Food) on a 10 hour campaign yields:

For Mighty food:

3 * (10 ) * (2) = 60%

For Strong food:

10 * (10 ) * (2) = 200%

For Puny food:

20 * (10 ) * (2) = 400%

Item Campaign Edit

This campaign can help you gain pet stones, which can eventually be traded in for a crystal slot or pet token, or potentially find rare items like the godly liquid, chakra pill, or lucky draws! Thus almost any special item purchases with kreds or money can eventually be found via this campaign.

For Pet Stones, the formula for how many you can expect to receive is (4 * pet tier factor) * ( length of campagn in hours) * (pet ability modifier). For example, a tier 2 mouse on a 10 hour campaign will give you:

(4 * 0.5) * (10) * (mouse has no modifier for item campaign so ignore)

= 2 * 10 = 20 pet stones from a 10 hour campaign

For the rare item chance, the formula is more complex. Pet ability bonuses are applied quadratically here, meaning a 100% bonus on receiving rare items actually yields a 4x chance. The length of the campaign is also applied quadratically, so a 12 hour campaign gives 4x the chance than a 6 hour campaign, for example. The formula for % chance of receiving a rare item is:

(Factor / 25) * (length in hours) ^2 * (pet ability bonus) ^ 2

For example, a tier 3 Fairy, which has a 50% bonus to rare item finding, on a 12 hour campaign, will find a rare item:

(0.75 / 25) * (12) ^ 2 * (1.5) ^ 2

= 0.03 * 144 * 1.5

= 6.48% chance, or 6% as it would display on the tooltip

Level Campaign Edit

Multiplier Campaign Edit

God Power Campaign Edit

Simply, this gives you a chance at gaining god power through your pets. The base chance of a pet finding a God Power is (4 * length of campaign in hours) % chance. This percent chance is then multiplied by (pet tier Factor + 1) * (pet ability modifier).

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