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Each Monument built increases one or more stat multipliers. Each Monument also has a corresponding Upgrade that greatly increases the stat multiplier of that Monument and also causes it to increase your rebirth multipliers.

Monument multipliers stack additively. For example, if one monument multiplies a stat by 1 + 200 and another one multiplies it by 1 + 400, the total multiplier is 601.
Monuments are unlocked once Diana is defeated. Monument Upgrades are unlocked by defeating Freya.

Monuments Edit

Cost calculation Edit

Second Monument costs 5x as much as the first. If we take the cost of the second Monument and use it as the Basecost B we can calculate the cost of the n-th Monuments with this Formula:

Cost = B * ( n - 1 )

Example:

  1. The first Mighty Statue cost 2,000 Stone.
  2. Second Mighty Statue will cost 5 x 2,000 Stone = 10,000 Stone
  3. We use the 10,000 Stone as the Base cost to calculate the cost of the 27th Might Statue using the formula above:

10,000 Stone * (27 - 1) = 260,000 Stone

Build Time Calculation Edit

The calculation takes Base Build-time Bb and multiplies it by the n-th Monument. It then multiplies by 1000 and divides by the clones on the monument (C). Finally, it divides by build speed (Bs).

Buildtime = Bb * n * (1000 / C) / Bs

A build speed of 100% (i.e. no bonuses) would mean Bs = 1. With a 35% bonus, Bs = 1.35 and so on.

Mighty Statue Edit

Boosts Physical stat. Base multiplier of 1.

Amount Cost Divinity Cost Base Build Time (s)
1 2000 Stone 2.500 E+6 120
2 10,000 Stone 12.50 E+6 240
3 20,000 Stone 25.00 E+6 360
4 30,000 Stone 37.50 E+6 480
5 40,000 Stone 50.00 E+6 600
10 90,000 Stone 112.5 E+6 1,200
20 190,000 Stone 225.0 E+6 2,400
50 490,000 Stone 562.5 E+6 6,000

Mystic Garden Edit

Boosts Mystic stat. Base multiplier of 6.

Amount Cost Divinity Cost Base Build Time (s)
1 250 Water 100 Plant 14.8 E+6 720
2 1,250 Water 500 Plant 73.8 E+6 1,440
3 2,500 Water 1000 Plant 148 E+6 2,160
4 3,750 Water 1500 Plant 221 E+6 2,880
5 5,000 Water 2000 Plant 295 E+6 3,600
10 10,000 Water 4000 Plant 7,200

Tomb of Gods Edit

Boosts Battle stat. Base multiplier of 30.

Amount Cost Divinity Cost Base Build Time (s)
1 1,000 Stone 1 Human 72.01 E+6 3,600
2 5,000 Stone 5 Human 360.1 E+6 7,200
3 10,000 Stone 10 Human 720.2 E+6 10,800
4 15,000 Stone 15 Human 1.080 E+9 14,400
5 20,000 Stone 20 Human 1.440 E+9 18,000
10 40,000 Stone 40 Human 36,000

Everlasting Lighthouse Edit

Boosts Creating stat. Base multiplier of 150.

Amount Cost Divinity Cost Base Build Time (s)
1 250,000 Light 50,000 Stone 375.0 E+6 18,000
2 1,250,000 Light 250,000 Stone 1.875 E+9 36,000
3 2,500,000 Light 500,000 Stone 3.750 E+9 54,000
4 3,750,000 Light 750,000 Stone 5.625 E+9 72,000
5 5,000,000 Light 1,000,000 Stone 7.500 E+9 90,000
10 6,250,000 Light 1,250,000 Stone 180,000

Godly Statue Edit

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 200.

Amount Cost Divinity Cost Base Build Time (s)
1 1 Mountain 100,000 Stone 25,000 Water 1.081 E+9 30,000
2 5 Mountain 500,000 Stone 125,000 Water 5.405 E+9 60,000
3 10 Mountain 1,000,000 Stone 250,000 Water 10.81 E+9 90,000
4 15 Mountain 1,500,000 Stone 375,000 Water 16.22 E+9 120,000
5 20 Mountain 2,000,000 Stone 500,000 Water 21.62 E+9 150,000
10 40 Mountain 4,000,000 Stone 1,000,000 Water 300,000

Pyramids of Power Edit

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 600.

Amount Cost Divinity Cost Base Build Time (s)
1 50,000 Water 500,000 Stone 200,000 Light 2.287 E+9 75,000
2 250,000 Water 2,500,000 Stone 1,000,000 Light 11.46 E+9 150,000
3 500,000 Water 5,000,000 Stone 2,000,000 Light 22.87 E+9 225,000
4 750,000 Water 7,500,000 Stone 3,000,000 Light 34.31 E+9 300,000
5 1,000,000 Water 10,000,000 Stone 4,000,000 Light 45.74 E+9 375,000
10 2,000,000 Water 20,000,000 Stone 8,000,000 Light 750,000

Temple of God Edit

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 1500.

Amount Cost Divinity Cost Base Build Time (s)
1 1,000,000 Stone 100,000 Light 2000 Plant

1000 Tree 60,000 Water 1000 Fish

4.04 E+9 150,000
2 5,000,000 Stone 500,000 Light 10,000 Plant

5000 Tree 300,000 Water 5000 Fish

20.2 E+9 300,000
3 10,000,000 Stone 1,000,000 Light 20,000 Plant

10,000 Tree 600,000 Water 10,000 Fish

40.4 E+9 450,000
4 15,000,000 Stone 1,500,000 Light 30,000 Plant

15,000 Tree 900,000 Water 15,000 Fish

60.6 E+9 600,000
5 20,000,000 Stone 2,000,000 Light 40,000 Plant

20,000 Tree 1,200,000 Water 20,000 Fish

80.8 E+9 750,000
10 40,000,000 Stone 4,000,000 Light 80,000 Plant

40,000 Tree 2,400,000 Water 40,000 Fish

1,500,000

Black Hole Edit

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 100,000,000.

Has a 25% chance to generate 1 God Power every hour, online only and maxed at 1 with 4 black holes. If you have done BHC's, you have an additional 5% chance to earn an extra GP capped by either your BHC count, or number of Black Holes, whichever is lower, to a maximum of 3 GP/hr with 40 Black Holes built and 40 BHC completed. While offline, you can earn up to 25 GP, regardless of your BHC count.

Amount Cost Divinity Cost Base Build Time (s)
1 25 Galaxy 25.0 E+18 400,000,000
2 125 Galaxy 125.0 E+18 800,000,000
3 250 Galaxy 250.0 E+18 1,200,000,000
4 375 Galaxy 375.0 E+18 1,600,000,000
5 500 Galaxy 500.0 E+18 2,000,000,000
10 1,125 Galaxy 1.125 E+21 4,000,000,000

Note: With maximum bonus from the BHC, the above costs are reduced by 80%, as well as the max GP per hour being increased to 3 with 40 black holes.

To build 'n' black holes the formula is the same as above: Cost = B * ( n - 1 )

With BHC's completed this formula becomes quite complicated through the offset rounding. this formula is impossible to do without a spreadsheet or other syntax-enabled calculator. Here is the formula for a GoogleSheets spreadsheet:

=(5*(If(ISEVEN(Floor(25*(1-(0.02*BHC)))),ROUNDDOWN(25*(1-(0.02*BHC))),ROUNDUP(25*(1-(0.02*BHC))))))*(n-1)

Replace BHC with your BHC count, and n with the desired number of Black Holes.

Monument Upgrades Edit

Monument Upgrades are unlocked upon defeating Freya, and have two main effects on multipliers. Firstly, monument upgrades give a massive multiplier boost to the current stats given by the relevant monument.

Second, they are crucial for your rebirth multipliers, granting large boosts. Each upgrade gives a boost to the multiplier. This rebirth multiplier will apply to the same stats that the monument impacts: a Mystic Garden upgrade affects the mystic multiplier, while the Godly Statue and Temple of God upgrades will affect every stats' rebirth multiplier.

Multiplier formulaeEdit

The formula on how much the next upgrade will increase the multiplier on a monument's current effect is:

5 + 10n

So, the first upgrade multiplies the power of a monument by 15, then adds 25 , 35, and so on to that factor with each upgrade.

The total multiplier given by upgrading from from 0 to n is the arithmetic series:

5 n (n + 2)

Rebirth formulaEdit

As for the impact on your rebirth multiplier, the formula for a given monument is:

(Monument's base multiplier) * ((# of monuments made) * (upgrade factor))

The base multiplier is the equivalent boost without upgrades for each monument, as listed above, and cannot be changed. The upgrade factor is listed on the tooltip for upgrades, and grows by 0.25 with each upgrade with a cap. This begins at 5x, with 20 monument upgrades. Killing each P. Baal for that rebirth will increase the cap for the rebirth factor by 1 (4 more upgrades per kill).

Example

Say you have made 20 godly statues, with 10 upgrades. Then for all four stats, the rebirth multiplier will be multiplied by a factor of:

(Godly statue base multiplier of 200) * (20 monuments made) * ( 2.5 factor from 10 upgrades)

200 * 20 * 2.5 = 10,000x your original rebirth multipliers

Upgrade Caps Edit

Each monument has a limit on how many upgrades will affect your rebirth multiplier.

The upgrade factor starts at 0 and increases by 0.25 for each upgrade. The default maximum is set to a factor of 5. Which means at default, only the first 20 upgrades of a monument will count towards your rebirth multipliers.

The limit is increased by 1 for every P.Baal you defeat. Which means you can build 4 more. This resets to the default cap of 5 after rebirth.

Be aware that there is no default limit on building more upgrades than the cap, because the upgrade cap does not apply to the stats the monuments will give you during the current rebirth. Use of the "Next At" option may help with this.

Cost Calculation Edit

For Upgrades, you can treat the cost for the first upgrade as the base cost. The 2nd upgrade will always have the same cost as the first, and from there on, the cost is equal to (Base Cost) * (level - 1)^2. The tables below will outline the cost for the first few upgrades.

Mighty Statue Edit

Formula for total cost of level 1 to n upgrades is:

5/3 (6 + n - 3 n^2 + 2 n^3)

Amount Cost Divinity Cost Base Build Time (s)
1 10 Mountain 2.500 E+9 60
2 10 Mountain 2.500 E+9 120
3 40 Mountain 10.00 E+9 180
4 90 Mountain 22.50 E+9 240
5 160 Mountain 40.00 E+9 300
Total from 1-20 24,710 Mountain 6.178 E+12

Mystic Garden Edit

Formula for total cost of level 1 to n upgrades is:

5/3 (6 + n - 3 n^2 + 2 n^3)

Amount Cost Divinity Cost Base Build Time (s)
1 10 Forest 12.20 E+9 360
2 10 Forest 12.20 E+9 720
3 40 Forest 48.80 E+9 1,080
4 90 Forest 109.8 E+9 1,440
5 160 Forest 195.2 E+9 1,800
Total from 1-20 24,710 Forest 30.15 E+12

Tomb of Gods Edit

Formula for total cost of level 1 to n upgrades is:

5/6 (n - 1) n (2 n - 1) + 5

Amount Cost Divinity Cost Base Build Time (s)
1 5 Village 79.44 E+9 1,800
2 5 Village 79.44 E+9 3,600
3 20 Village 317.7 E+9 5,400
4 45 Village 714.9 E+9 7,200
5 80 Village 1.271 E+12 9,000
Total from 1-20 12,355 Village 196.3 E+12

Everlasting Lighthouse Edit

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount Cost Divinity Cost Base Build Time (s)
1 1 Ocean 1.996 E+12 9,000
2 1 Ocean 1.996 E+12 18,000
3 4 Ocean 7.984 E+12 27,000
4 9 Ocean 17.96 E+12 36,000
5 16 Ocean 31.94 E+12 45,000
Total from 1-20 2,471 Ocean 4.932 E+15

Godly Statue Edit

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount Cost Divinity Cost Base Build Time (s)
1 1 Nation 5.746 E+12 15,000
2 1 Nation 5.746 E+12 30,000
3 4 Nation 22.98 E+12 45,000
4 9 Nation 57.71 E+12 60,000
5 16 Nation 91.94 E+12 75,000
Total from 1-20 2,471 Nation 14.20 E+15

Pyramids of Power Edit

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount Cost Divinity Cost Base Build Time (s)
1 1 Continent 30.73 E+12 37,500
2 1 Continent 30.73 E+12 75,000
3 4 Continent 61.46 E+12 112,500
4 9 Continent 276.6 E+12 150,000
5 16 Continent 491.7 E+12 187,500
Total from 1-20 2,471 Continent 75.93 E+15

Temple of God Edit

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount Cost Divinity Cost Base Build Time (s)
1 1 Weather 51.54 E+12 75,000
2 1 Weather 51.54 E+12 150,000
3 4 Weather 206.2 E+12 225,000
4 9 Weather 463.9 E+12 300,000
5 16 Weather 824.6 E+12 375,000
Total from 1-20 2,471 Weather 127.4 E+15

Black Hole Edit

Awards 1 GP at rebirth for every upgrade up to maximum of 50.

Formula for total cost of level 1 to n upgrades is:

(10/3 (n - 1) * n * (2 n - 1) ) + 20

It should be noted that this formula becomes dramatically more complicated with BHC's partially finished:

((20/6*(1-(0.02*BHC)))*(n-1)*n*(2n-1))+(20*(1-(0.02*BHC)))

With maximum (40) BHC's completed this formula can be simplified back to:

(2/3 (n - 1) * n * (2 n - 1) ) + 4

Amount Cost Divinity Cost Base Build Time (s)
1 20 Universe 99.5 E+18 10,000,000
2 20 Universe 99.5 E+18 20,000,000
3 80 Universe 398.0 E+18 30,000,000
4 180 Universe 895.5 E+18 40,000,000
5 320 Universe 1.592 E+21 50,000,000
Total from 1-20 49,420 Universe 4.917 E+24
Total from 1-50 858,520 Universe 85.42 E+24
Total from 1-20 (Max BHC Bonus) 9,884 Universe 983.4 E+21
Total from 1-50 (Max BHC Bonus) 171,704 Universe 17.08 E+24