Monuments are unlocked once Diana is defeated. To unlock the Monument Upgrades you need to defeat Freya.

#### Cost calculation: Edit

Second Monument costs 5x as much as the first. If we take the cost of the second Monument and use it as the Basecost **B** we can calculate the cost of the **n-th ** Monuments with this Formula:

**Cost** = ** B** * ( **n** - 1 )

Example:

- First Might Statue cost 2,000 Stone.
- Second Might Statue will cost 5 x 2,000 Stone = 10,000 Stone
- We use the 10,000 Stone as Basecost to calculate the cost of the 27th Might Statue using the formula above:

10,000 Stone * (27 - 1) = 260,000 Stone

#### Build time calculation: Edit

The calculation takes Base Build-time **B _{b}^{ } **and multiplies it by the

**n**-th Monument. It then multiplies by 1000 and divides by the clones on the monument (

**C**). Finally, it divides by build speed (

**B**

_{s}).

*Buildtime = B _{b} * n * (1000 / C) / B_{s}*

A build speed of 100% (i.e. no bonuses) would mean **B**_{s} = 1. With a 35% bonus, **B**_{s} = 1.35 and so on.

## Monuments Edit

#### Mighty Statue Edit

Boosts Physical stat. Base multiplier of 1.

Amount | Cost | Divinity | Base Build Time (s) |
---|---|---|---|

1 | 2000 Stone | 2.500 E+6 | 120 |

2 | 10,000 Stone | 12.50 E+6 | 240 |

3 | 20,000 Stone | 25.00 E+6 | 360 |

4 | 30,000 Stone | 37.50 E+6 | 480 |

5 | 40,000 Stone | 50.00 E+6 | 600 |

10 | 90,000 Stone | 112.5 E+6 | 1,200 |

20 | 180,000 Stone | 225.0 E+6 | 2,400 |

50 | 450,000 Stone | 562.5 E+6 | 6,000 |

#### Mystic Garden Edit

Boosts Mystic stat. Base multiplier of 6.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 250 Water 100 Plant | 14.76 E+06 | 720 |

2 | 1,250 Water 500 Plant | 1,440 | |

3 | 2,500 Water 1000 Plant | 2,160 | |

4 | 3,750 Water 1500 Plant | 2,880 | |

5 | 5,000 Water 2000 Plant | 3,600 | |

10 | 10,000 Water 4000 Plant | 7,200 |

#### Tomb of Gods Edit

Boosts Battle stat. Base multiplier of 30.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1,000 Stone 1 Human | 72.01 E+06 | 3,600 |

2 | 5,000 Stone 5 Human | 360.1 E+06 | 7,200 |

3 | 10,000 Stone 10 Human | 10,800 | |

4 | 15,000 Stone 15 Human | 14,400 | |

5 | 20,000 Stone 20 Human | 18,000 | |

10 | 40,000 Stone 40 Human | 36,000 |

#### Everlasting Lighthouse Edit

Boosts Creating stat. Base multiplier of 150.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 250,000 Light 50,000 Stone | 375.0 E+06 | 18,000 |

2 | 1,250,000 Light 250,000 Stone | 36,000 | |

3 | 2,500,000 Light 500,000 Stone | 54,000 | |

4 | 3,750,000 Light 750,000 Stone | 72,000 | |

5 | 5,000,000 Light 1,000,000 Stone | 90,000 | |

10 | 6,250,000 Light 1,250,000 Stone | 180,000 |

#### Godly Statue Edit

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 200.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Mountain 100,000 Stone 25,000 Water | 1.081 E+9 | 30,000 |

2 | 5 Mountain 500,000 Stone 125,000 Water | 5.405 E+9 | 60,000 |

3 | 10 Mountain 1,000,000 Stone 250,000 Water | 90,000 | |

4 | 15 Mountain 1,500,000 Stone 375,000 Water | 120,000 | |

5 | 20 Mountain 2,000,000 Stone 500,000 Water | 150,000 | |

10 | 40 Mountain 4,000,000 Stone 1,000,000 Water | 300,000 |

#### Pyramids of Power Edit

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 600.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 50,000 Water 500,000 Stone 200,000 Light | 2.287 E+9 | 75,000 |

2 | 250,000 Water 2,500,000 Stone 1,000,000 Light | 150,000 | |

3 | 500,000 Water 5,000,000 Stone 2,000,000 Light | 225,000 | |

4 | 750,000 Water 7,500,000 Stone 3,000,000 Light | 300,000 | |

5 | 1,000,000 Water 10,000,000 Stone 4,000,000 Light | 375,000 | |

10 | 2,000,000 Water 20,000,000 Stone 8,000,000 Light | 750,000 |

#### Temple of God Edit

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 1500.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1,000,000 Stone 100,000 Light 2000 Plant
1000 Tree 60,000 Water 1000 Fish | 4.040 E+09 | 150,000 |

2 | 5,000,000 Stone 500,000 Light 10,000 Plant
5000 Tree 300,000 Water 5000 Fish | 20.20 E+09 | 300,000 |

3 | 10,000,000 Stone 1,000,000 Light 20,000 Plant
10,000 Tree 600,000 Water 10,000 Fish | 450,000 | |

4 | 15,000,000 Stone 1,500,000 Light 30,000 Plant
15,000 Tree 900,000 Water 15,000 Fish | 600,000 | |

5 | 20,000,000 Stone 2,000,000 Light 40,000 Plant
20,000 Tree 1,200,000 Water 20,000 Fish | 750,000 | |

10 | 40,000,000 Stone 4,000,000 Light 80,000 Plant
40,000 Tree 2,400,000 Water 40,000 Fish | 1,500,000 |

#### Black Hole Edit

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 100,000,000.

Has a 25% chance to generate 1 God Power every hour (Online only and maxed at 1 gp/hour with 4 black holes).

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 25 Galaxy | 25.0 E+18 | 400,000,000 |

2 | 125 Galaxy | 125.0 E+18 | 800,000,000 |

3 | 250 Galaxy | 250.0 E+18 | 1,200,000,000 |

4 | 375 Galaxy | 375.0 E+18 | 1,600,000,000 |

5 | 500 Galaxy | 500.0 E+18 | 2,000,000,000 |

10 | 1,125 Galaxy | 1.125 E+21 | 4,000,000,000 |

Note: With maximum bonus from the BHC, the above costs are reduced by 80%.

## Monument Upgrades Edit

#### Introduction Edit

Monument Upgrades are unlocked upon defeating Freya, and are crucial to securing a very large boost your rebirth multipliers. Monument upgrades also give a massive boost to to the amount of stats a monument will give you. The formula for how much the next upgrade will boost the multiplier on a monument's effect is.

**5 + 10n**

So, the first upgrade multiplies the power of a monument by 15, then adds 25 , 35, and so on to that factor with each upgrade.

The total multiplier given by upgrading from from 0 to n is:

**5 n (n + 2)**

As for the impact on your rebirth multiplier, the formula for a given monument is:

(Monument's base multiplier) * (# of monuments made) * (upgrade factor)

The base multiplier for each monument is listed above. The upgrade factor is a factor that grows by 0.25 with each upgrade, and is listed on the tooltip for upgrades. To start, the cap for the upgrade factor is at **5**, with **20 monument upgrades.** Killing each P. Baal will **increase the cap for the factor by 1** ( 4 more upgrades), for that rebirth. This rebirth multiplier will apply to the stats that the monument also impacts, so a mighty statue upgrade affects the physical multiplier, while the temple upgrades affect every stats' rebirth multiplier.

For an example, Say you have made 20 godly statues, with 10 upgrades. Then for all four stats, the rebirth multiplier will be multiplied by a factor of:

(Godly statue base multiplier of 200) * (20 monuments made) * ( 2.5 factor from 10 upgrades)

200 * 20 * 2.5

= 10,000x your original rebirth multipliers.

#### Edit

#### Cost Calculation for Upgrades Edit

For Upgrades, you can treat the cost for the first upgrade as the base cost. The 2nd upgrade will always have the same cost as the first, and from there on, the cost is equal to (Base Cost) * (level - 1)^2. The tables below will outline the cost for the first few upgrades.

#### Mighty Statue Edit

Formula for total cost of level 1 to n upgrades is:

5/3 (6 + n - 3 n^2 + 2 n^3)

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 10 Mountain | 2.500 E+9 | 60 |

2 | 10 Mountain | 2.500 E+9 | 120 |

3 | 40 Mountain | 10.00 E+9 | 180 |

4 | 90 Mountain | 22.50 E+9 | 240 |

5 | 160 Mountain | 40.00 E+9 | 300 |

Total from 1-20 | 24,710 Mountain | 6.178 E+12 |

#### Mystic Garden Edit

Formula for total cost of level 1 to n upgrades is:

5/3 (6 + n - 3 n^2 + 2 n^3)

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 10 Forest | 12.20 E+9 | 360 |

2 | 10 Forest | 12.20 E+9 | 720 |

3 | 40 Forest | 48.80 E+9 | 1,080 |

4 | 90 Forest | 109.8 E+9 | 1,440 |

5 | 160 Forest | 195.2 E+9 | 1,800 |

Total from 1-20 | 24,710 Forest | 30.15 E+12 |

#### Tomb of Gods Edit

Formula for total cost of level 1 to n upgrades is:

5/6 (n - 1) n (2 n - 1) + 5

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 5 Village | 79.44 E+9 | 1,800 |

2 | 5 Village | 79.44 E+9 | 3,600 |

3 | 20 Village | 317.7 E+9 | 5,400 |

4 | 45 Village | 714.9 E+9 | 7,200 |

5 | 80 Village | 1.271 E+12 | 9,000 |

Total from 1-20 | 12,355 Village | 196.3 E+12 |

#### Everlasting Lighthouse Edit

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Ocean | 1.996 E+12 | 9,000 |

2 | 1 Ocean | 1.996 E+12 | 18,000 |

3 | 4 Ocean | 7.984 E+12 | 27,000 |

4 | 9 Ocean | 17.96 E+12 | 36,000 |

5 | 16 Ocean | 31.94 E+12 | 45,000 |

Total from 1-20 | 2,471 Ocean | 4.932 E+15 |

#### Godly Statue Edit

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Nation | 5.746 E+12 | 15,000 |

2 | 1 Nation | 5.746 E+12 | 30,000 |

3 | 4 Nation | 22.98 E+12 | 45,000 |

4 | 9 Nation | 57.71 E+12 | 60,000 |

5 | 16 Nation | 91.94 E+12 | 75,000 |

Total from 1-20 | 2,471 Nation | 14.20 E+15 |

#### Pyramids of Power Edit

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Continent | 30.73 E+12 | 37,500 |

2 | 1 Continent | 30.73 E+12 | 75,000 |

3 | 4 Continent | 61.46 E+12 | 112,500 |

4 | 9 Continent | 276.6 E+12 | 150,000 |

5 | 16 Continent | 491.7 E+12 | 187,500 |

Total from 1-20 | 2,471 Continent | 75.93 E+15 |

#### Temple of God Edit

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Weather | 51.54 E+12 | 75,000 |

2 | 1 Weather | 51.54 E+12 | 150,000 |

3 | 4 Weather | 206.2 E+12 | 225,000 |

4 | 9 Weather | 463.9 E+12 | 300,000 |

5 | 16 Weather | 824.6 E+12 | 375,000 |

Total from 1-20 | 2,471 Weather | 127.4 E+15 |

#### Black Hole Edit

Awards 1 gp at rebirth for every upgrade. Maxed at 50.

Formula for total cost of level 1 to n upgrades is:

(10/3 (n - 1) * n * (2 n - 1) ) + 20

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 20 Universe | 99.5 E+18 | 10,000,000 |

2 | 20 Universe | 99.5 E+18 | 20,000,000 |

3 | 80 Universe | 398.0 E+18 | 30,000,000 |

4 | 180 Universe | 895.5 E+18 | 40,000,000 |

5 | 320 Universe | 1.592 E+21 | 50,000,000 |

Total from 1-20 | 49,420 Universe | 4.917 E+24 | |

Total from 1-50 | 858,520 Universe | 85.42 E+24 | |

Total from 1-20 (Max BHC Bonus) | 9,884 Universe | 983.4 E+21 | |

Total from 1-50 (Max BHC Bonus) | 171,704 Universe | 17.08 E+24 |

## Upgrade CapsEdit

Each monument has a limit on how many upgrades will improve your rebirth multipliers.

The upgrade cap does not apply to the stats the monuments will give you during the current rebirth.

The upgrade factor starts at 0 and increases by 0.25 for each upgrade. The default maximum is set to a factor of 5. Which means at default, only the first 20 upgrades of a monument will count towards your rebirth multipliers.

The limit is increased by 1 for every P.Baal you defeat. Which means you can build 4 more. This resets to the default cap of 5 after rebirth.

Be aware, the game does not prevent you from building more upgrades than the cap.