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Challenges become available after defeating Tyrant Overlord Baal. Completing a challenge provides special bonuses that make the progression of the game easier. They can be completed multiple times to get the same reward again, up to a set limit.

Normal Challenges Edit

Ultimate Universe Challenge (UUC) Edit

The Ultimate Universe Challenge (UUC) doesn't reset anything, you simply make a universe on your next rebirth to finish this challenge.

Unlock Condition Edit

Have a level 5 Planet.

Restrictions Edit

None.

Recommended Stats Edit

UUC is doable with very minimal stats but it is recommended that you are able to build at least a 10/30/30 div gen in under a day while still being able to defend against all UB’s. 500k clones, 1k CS, 5k BS should be more than enough.

Reward Edit

Your Planet level is increased by 1, up to a max of 50.

Strategy Edit

Be able to build a 25/25 or higher divinity generator while defeating all 5 ultimate beings to maximize your divinity income. This means around 800k clones and the equivalent BS. 22+ CC allows you to save a lot of divinity by manually creating the necessary materials instead of auto buying. For example, creating moons and above with 22 CC reduces the total divinity requirement to 1.72 quintillion.

When you're ready to build your universe, turn off auto buying on moons or planets and above, then use the creation calculator spreadsheet to see what your Next Ats should be set to so your god will automatically make exactly what is needed without wasting divinity.

All Achievements Challenge (AAC) Edit

The All Achievements Challenge (AAC) does not reset anything, and simply tasks you with completing every in-game achievement. This means reaching level 10 million on all trainings, 10 million kills on all monsters, and every creating achievement from Light to Universes.

Unlock Condition Edit

Complete one UUC.

Restrictions Edit

None.

Recommended Stats Edit

The ability to make 3 universes in under 3 days 8 hrs. This is fairly easy to do with almost no stats. 200-300k clones, a level 1 planet, and the BS/CS from your first few runs should be more than enough.

Reward Edit

You will receive 1% greater bonus from achievements, as well as -1% to the level requirement for all training/monster achievements. This caps after 50 AACs for +50% bonuses to achievements, and half the level requirement for all achievements.

Strategy Edit

As long as you have the ability to make 3 universes within 3.5 days and hit BB speed on killing Monster Queen, then you're doing AACs as quickly as possible. On the bright side, each additional one goes slightly faster.

While AACs aren't difficult, they are very time-consuming compared to most other challenges (with sufficient stats), they are good to do early as there isn’t really any way to make them faster, or do them later to maximize other gains (such as black holes and CP) within the challenge. New players often use AAC to help reach PB 50.

You may even want to wait until you can kill all UBv2s in order to maximize the amount of GP you can gain during an AAC.

It helps to know how high you can get your divinity generator (for Black Holes & upgrades and ToG upgrades) compared to might training to defeat UBv2s. So you could upgrade your divinity generator as much as possible on the first day and also level might to 100 @clones on planet to defeat UBs easier and get physical & ultimate crystals. When you finished building the div gen, you might want to focus on creation & battle modules to get more divinity / get your clones back faster after attacking UBs and save divinity while getting the creations for Black Holes.

Don't forget about doubling your statistic multi for 50 GP if you need to (to not waste the possible higher rb multi).


Planet Multi Challenge (PMC) Edit

Your goal is to get a Planet Multiplier of 20 billion (2.0 E+10 %). Every completed PMC increases the goal by another 20 billion. (20 billion + 20 billion * PMCs completed.)

Unlock Condition Edit

Complete at least one Ultimate Universe Challenge and have at least 500,000 shadow clones.

Restrictions Edit

None.

Recommended Stats Edit

Have a level 50 planet minimum, be able to defeat all UBv2s. BB powersurge is a bonus, but not necessary. 3-5 million clones minimum. DRC’s and CBC’s and 1KC’s help a lot to reduce the training time on might. NRC’s also speed up the rate of UB’s.


Reward Edit

5GP * # PMCs completed and UBs will drop 2% more energy on defeat. Maximum of 50 PMCs.

Strategy Edit

Ensure that you can defend against every UB attack, put all remaining clones onto Div Gen so you can make a few universes to beat ITRTG v2. Once might unlocks, train as much might as you need to defeat ITRTG v2. All of the V2’s give you x720 multiplier meaning you only need 1E8-1E9 from UB’s and Power Surge. Unless you can safely BB Power Surge, it is not ideal to train it. This would require a minimum of 10 million clones as well as a high DBC score.

Crystal Power Challenge (CPC) Edit

Gather crystal power equal to 100 + (20 * # Challenges completed)

Unlock Condition Edit

Have at least 1000 CP.

Restrictions Edit

None

Recommended stats Edit

Level 5 planet. 500k - 1m clones. NRCs, PMCs, and Extra crystal slots are also a huge bonus.

Reward Edit

Crystal modules will need 2% fewer clones to produce crystals and will finish production 1% earlier per challenge completed (25 Max).

There are no limitations on the number of rebirths you can use in this challenge; the CP can be gathered over several rebirths. The challenge will end when a rebirth pushes you over the limit needed. The limit is increased by 20 for every challenge you have already completed.

When you finish a CPC, you will be prompted for if you want to start a new CPC.

Crystals 0 CPC 25 CPC
Regular crystals 10.000 clones

10 minutes

5.000 Clones

7:30 minutes

Ultimate crystal 30.000 clones

10 minutes

15.000 clones

7:30 minutes

God crystal 50.000 clones

10 minutes

25.000 clones

7:30 minutes

Strategy Edit

As this is just as a normal rebirth, its all about killing UBs to gather energy and level up Crystal factory.

If you want to do short runs as in 3h10m runs, its advised to do 4 PMC before, as it will allow you to get an extra level on one of the basic factories at the 3h mark.

Rebirth as many times as necessary to get the required amount of CP.


Black Hole Challenge (BHC) Edit

Think of this as one step up from the UUC. You lose no multipliers, but have to make 1 black hole, with 1 upgrade to complete this challenge.

Unlock Condition Edit

Complete one All Achievements Challenge.

Restrictions Edit

None.


Recommended Stats Edit

This is not much harder than a UUC and get easier as you progress, if you can complete a UUC in under a day, then a BHC will be no problem.

Reward Edit

The material cost for Black Holes and their upgrades will be reduced by 2%. In addition, each black hole up to the number of completed BHCs will give 5% chance of GP per hour. These both cap after 40 BHCs, for 80% reduced material cost and GP generation tripled for a maximum of 3GP/hour (1 GP from the first 4 black holes, as usual, plus 2 GP from 40 black holes).

GP per hour from black holes will be

0.25 * [Number of bhs (up to 4)] + 0.05 * [Number of bhs (up to the number of BHCs)]

The materials needed for a 1/1 BH will decrease after each BHC according to the following table:

# Reduces # Reduces # Reduces # Reduces
1 Galaxy 11 None 21 Galaxy 31 None
2 Universe 12 Both 22 Universe 32 Both
3 None 13 Galaxy 23 None 33 Galaxy
4 Both 14 Universe 24 Both 34 Universe
5 Galaxy 15 None 25 Galaxy 35 None
6 None 16 Galaxy 26 None 36 Galaxy
7 Universe 17 Both 27 Universe 37 Both
8 Galaxy 18 None 28 Galaxy 38 None
9 Both 19 Universe 29 Both 39 Universe
10 None 20 Galaxy 30 None 40 Galaxy

Strategy Edit

With 100 CC you need about 13 quintillion divinity for a 1/1 Black Hole.

10k% BS and 1m clones let you build a 100/100 divinity generator in a bit over a day and the BH an hour after that. More is better, as always. Anything that creates divinity faster (like pet campaigns) helps.


Ultimate Pet Challenge (UPC) Edit

This... is a weird challenge. You're going to head into what seems to be a normal rebirth. However, you can't fight the gods yourself, only your pets can. This challenge does not reset your rebirth multipliers.

Unlock Condition Edit

Have a total of 10k+ growth from all your pets.

Restrictions Edit

Only your pets can fight gods until you (or they) defeat Baal. Banked GP does not help (except to make your god withstand the attacks), planet multi has no effect.

Recommended Stats Edit

40k pet growth is considered a good baseline to finish this in a reasonable time as well as 12+pets.


Reward Edit

Future campaigns run by your pets will have a a 5% boost to their final reward. This applies to every campaign. Your pets will give more growth, gain more pet stones and rare items, have a better chance at GP, gain more levels, and give more multi. This caps after 20 UPCs, with a max bonus of 100%.

Strategy Edit

First, how it works: on top of your basic pet stats, you have 3 multipliers: gods defeated, monuments, and pet pills. Each god gives you a multiplier when defeated for the first time. Defeating them again after rebirthing does not give any more. Monuments and their upgrades affect your pet stats much like they do god stats. Pet pills come from item campaigns done during UPCs at a rate of 1 for every 10 pet stones brought back (rounded up, so 65 pet stones = 7 pet pills though the game actually uses the exact numbers like 6.5 pet pills in this case).

28-36 hours is a decent time for UPCs. With 10 pets (each at least 2.3k growth), only 1 hour item campaigns with at least 55 pet stones per hour and about 4-12 hours to level the pets (at least 1m total stats per pet).

As you can see in the following screenshot (online function plotter), to reach the target pet pill multiplier of 10^21, you need about 35 hours with 4 pet pills per hour, ~28h with 6 pet pills/hour and ~19h with 14 pet pills/hour. http://prntscr.com/jbiklp http://prntscr.com/jbv2kp

When you start a UPC see what item campaign stat tier you can realistically reach with your pets' growths, then train 10 pets up to that level and use them to run item campaigns as frequently as possible. Other pets should either be training, running level campaigns, or running divinity campaigns (for more monuments with a target multiplier of about 10^9 and upgrades.)

Focus your clones on monuments, the divinity generator, and defeating UBs to build up divinity and build as many monuments and upgrades as possible. Mighty Statues and Mystic Gardens and their upgrades can really boost your Monument Multi quite high fairly quickly.

Might unleash does affect your pet stats and is extremely powerful. Generally an unleash will let you defeat 2 more gods above what you can with your base stats.

There's no reason to rebirth during a UPC unless your rebirth multipliers are too low to defeat Baal, because your god's health and defense must still be able to endure his attacks. You should always start a UPC with high enough multipliers for that because rebirthing needlessly resets your pet stats and monument multiplier.


1k Black Hole Challenge (1KBHC) Edit

Black hole challenges are too easy? Do it with one thousand clones!

Unlock Condition Edit

Finish 1 1KC. Have 100k BS.

Restrictions Edit

You only have 1k clones to finish a BHC. No GP div buys.

Recommended Stats Edit

While the unlock condition is 100k BS, top players are recommending over 200-300k BS to complete it in a reasonable amount of time. NDC’s as well as a HGK over PB50 are also highly recommended to increase the base stats of your div gen.

Reward Edit

The first one unlocks a new Might training “Black Hole+” which increases the multipliers of Black Holes by (0.01%) * (Level) * (# of 1KBHC completed). Each challenge finished also adds a 5% chance to double the passive GP gain from black holes. With all BHC’s and 1kBHC’s completed as well as 40 black holes built, this amounts to 6GP/hr

Strategy Edit

Completing 1 of these with bare minimum stats is a debatable topic just to unlock the might training. However, for challenges beyond the first,  extra stats are always a plus. This is very similar to a BHC, with many less clones. Since you won’t be able to kill UB’s, you will need to rely on pets and a fairly big div gen.


Ultimate Challenge Challenge (UCC) Edit

Does what it says on the tin.

Unlock Condition Edit

Maximise the following challenges: UUC, PMC, NDC, 1KC, GSC, AAC, CPC, DRC, and CBC.

Restrictions Edit

You will not receive normal credit beyond the stat multi reward for completing other challenges. during UCC.

Recommended Stats Edit

None.

Reward Edit

You will receive the equivalent rewards for 3 other challenges up to a maximum of 10 each in the following order: UUC, PMC, NDC, 1KC, DRC, and CBC.

This means if you finish 5 UCC you will receive challenge credits: you will receive 10 additional planet levels (10xUUC) and +10% energy from UB’s (5x PMC)


Completing all 20 UCC will reward you with an additional +5 completion rewards for your GSC, AAC, and CPC.

Strategy Edit

Very few players are at the point of unlocking this, let alone completing it so far, so very little information is known. As far as we are aware, you must complete challenges totalling (2E6)*n stat multi, and repeating challenges within the UCC potentially gives diminish returns. This will be updated as more players unlock and complete this challenge.



Reset Multi Challenges Edit

Double Rebirth Challenge (DRC) Edit

This is the most basic challenge and similar to any ascension/rebirth/reset mechanic in most other idle games.

Overview Edit

Double Rebirth Challenge (DRC) is the simplest and easiest challenge. It only requires the player to repeat the climb from Hyperion to Tyrant Overlord Baal with a rebirth multiplier reset to 0.

Unlock Condition Edit

Defeat Tyrant Overlord Baal.

Restrictions Edit

None.

Recommended Stats Edit

None. This is the easiest challenge and great to do early on for any player.

Rewards Edit

10 bonus GP when you defeat Baal. 500.000 stats multi

For each DRC completed, whenever you unlock Might, you immediately gain one level in all Might skills. These levels count towards your permanent total Might. You can gain up to 50 free levels this way.

Strategy Edit

This challenge can be easily completed from the moment it is available, as it has no special requirements or restrictions.

Banked GP and Crystal Power (CP) for higher stats helps speed up the challenge. As do high pet stats. (3k growth is good, higher is better.)

Early rebirths benefit greatly from creation count and creation speed increases, as creating scales strongly with both.

Later rebirths (once monuments and upgrades are unlocked) benefit a lot from build speed and clone cap, like P. Baal runs.

Eventually you will want 3450% creation speed or higher, to be able to black bar clones and early creations even with no rebirth multiplier.

Before starting a DRC, unless your multipliers are already low, do some quick rebirths to squeeze out some GP, since you will lose multis anyway.

God Skip Challenge (GSC) Edit

Like a DRC, but one god is missing and so is everything unlocked by defeating that god. First missing god is Chronos, second is Coatlicue, third is Amaterasu, and so on.

Unlock Condition Edit

Defeat Tyrant Overlord Baal.

Restrictions Edit

None for the first few runs. Gets much harder as earlier gods are skipped.

  • Freya - No Monument Upgrades
  • Cybele and Izanagi onward - No Divinity Generator
  • Nephthys - No divinity, just like an NDC
  • Diana - No Monuments

Recommended Stats Edit

Until Freya this challenge is barely harder than a DRC. Beyond Freya, having a high base might (30-50k%) will make most of these relatively trivial by just doing might runs. Pets and your Planet will also help so having a level 50+ planet as well as some pets over 5k growth will also help a lot. Since most of the restriction hinder monuments, build speed is not as important.

Reward Edit

Your Crystal Power's benefits are increased by 2%, up to 50% after 25 Challenges completed. The 26th doubles that bonus to 100%.

Strategy Edit

Until Freya is not much harder than a DRC, so it is recommended to do at least that much.

Freya: Have a ratio of 4:3:3 between Temple of God, Pyramids of Power, and Godly Statue. This corresponds to a ratio of 22:7:2 in the number of clones.

From this point on you will be relying heavily on might runs so it is recommended that you have at least 30-50k% might and have completed DRC’s.

Cybele: Fight stronger monsters than you normally would. Save one-time sources of divinity (pet campaigns, UBs, GP buys) until Might unlocks, then push as far down the monster list as possible before popping them to maximize your divinity income. After passing Freya focus on Mystic Gardens and Tombs of the Gods due to the relatively low divinity costs of their upgrades.

Nephthys: Like with NDCs, once monument upgrades are unlocked focus on Mighty Statues and Mystic Gardens and try to create 20 mountains and forests manually.

Diana: It'll be slow, but if you can finish this one you can finish all GSCs, since Itztli is more or less the same. Don't forget that in the last couple of rebirths you can make enough divinity to create a few crystals.

Other early gods: many of these block Mystic Gardens but allow Mighty Statues. This means your stats will be enormously skewed in favor of offense, so wherever possible (unspent GP, crystals) focus on Mystic. The gods get to swing before you, so no matter how high your attack is you need to be able to take one hit to beat them.

No Divinity Challenge (NDC) Edit

Before this challenge begins, you perform a Double Rebirth resetting your multiplier. You must defeat Baal while not being able to buy creations with divinity.

Unlock Condition Edit

Have a creation count of at least 50.

Restrictions Edit

You can't buy anything with divinity.

Recommended Stats Edit

A high base might% (30-50k%), a decent sized planet, and some beefy pets will trivialise these. Otherwise, a high CC and 3.4-10k CS so that you can build some monuments and their upgrades.

Reward Edit

Each NDC completed adds to your base divinity generator stats as though you defeated 1 more god, and the autobuy cost of creations is decreased by 0.3%. Reward capped at 50.

Strategy Edit

Might runs with a high base might, and strong pets will reduce the reliance on monuments, but if you are struggling with those areas: have as much Creation Count as possible. 50+ is enough, while 100+ makes them almost as quick as DRCs. don’t worry about unlocking the DIV gen since it is useless anyways.

Once monument upgrades are available, focus on Mighty Statues and Mystic Gardens, since it's practical to create 20 mountains and forests manually in the time it takes to unlock Might each rebirth.

1K Clone Challenge (1KC) Edit

You liked DRCs? Getting pretty and easy and fast at this point, right? Now do them with only 1000 clones.

Unlock Condition Edit

Complete 2 DRC.

Restrictions Edit

Like a DRC, with the added restriction of having only 1000 clones until you defeat Baal.

Recommended Stats Edit

Having DRC’s completed as well as 100k+ of base might is highly recommended so that you are not held back by relying on monuments. Many players just do 95 minute Might runs to progress through this challenge.

Reward Edit

You will receive +5% speed when training Might skills, up to a maximum of +200% (3x speed), after 40 1KC's have been completed.

Strategy Edit

10,000% or more build speed is highly recommended, as well as a large banked pool of GP and all of your training one caps. Pets help a lot, as well as completed GSCs. The more DRCs and CBCs the better, because it's practically impossible to train might with only 1k clones. It is better to start it after you have maxed DRCs first. If you are doing these early on, focus on mighty statues and mystic gardens.


No Rebirth Challenge (NRC) Edit

A DRC is too easy with rebirthing, so let's remove the ability to do so.

Unlock Condition Edit

Complete one 1KC.

Restrictions Edit

Like a DRC, but you can't rebirth.

Recommended Stats Edit

This is one of the most demanding challenges, stat-wise. 50k+% building speed, 10m+ clones, 10k+% cs, 100k% Might bonus, able to train up to million+% pet bonus, level 50+ planet and 20k+% unspent GP bonus. With all that a run could still take 3+ days.

Reward Edit

250 bonus GP when you kill Baal.

Ultimate Beings will respawn 1% faster per NRC completed, to a max of 20%. To compare to the base spawn rate for each UB:

Ultimate Being 0 NRC Spawn Time 20 NRC Spawn Time
Planet Eater 1:00:00 48:00
Godly Tribunal 2:00:00 1:36:00
Living Sun 3:00:00 2:24:00
God Above All 4:00:00 3:12:00
ITRTG 5:00:00 4:00:00

In the end, this means you will gain 25% more crystal energy and divinity from UBs overall.

Strategy Edit

Similar to a DRC or PBC, you want to maximise pet%, planet% and focus as much as possible on Mighty Statue and Mystic Garden and its upgrades. Next, ensure that you have sufficient levels in powersurge+ to bb powersurge itself (with a level 7x planet, ~1600 levels will suffice to bb with ~10m clones).

Note that if you have access to ad points, investing in increased physical (or physical/mystical to prevent glass cannon syndrome) can dramatically cut the time required to complete the challenge. Having the ITRTG book pet is also recommended.

P Baal Challenge (PBC) Edit

Arty challenge too hard? DRC too easy? Try this! Get to a P Baal within 5 rebirths with all of your stats!

Unlock Condition Edit

Kill Pbaal 5

Restrictions Edit

You have 5 rebirths (including the one to start it) to get to PBaal * number of challenges finished

Recommended Stats Edit

DRC’s completed, some beefy pets, level 50+ planet, 30-50k% might. UAC/UBC’s can also help immensely by reducing the stats of later pbaals exponentially.

Reward Edit

Your monuments will have 4% higher rebirth caps for each challenge finished (max 100%) and each p baal will have a 4% chance to drop a second GP (max 100%).

Strategy Edit

Early runs will be only slightly harder than a DRC. on your first challenge you should be aiming to kill 6-7 gods per rebirth (or more), while later challenges will require up to ten or more gods per rebirth.

In terms of stats, you are aiming for 1e59 to kill P Baal 1, so you will need to get at least 1e12 stats per rebirth. This means getting to at least Gefion without rebirthing.

PBv25 will have stats up to 1e106 (less with UBC’s) so if you can get to Diana (1e18) before might unlocks, then you should be able to push nearly to Freya (1e30). Getting past Freya on RB 1 in a reasonable time (~3hrs) is an important factor during later iterations of this challenge since the gap between early gods is much smaller than the gap between PB’s.

It is also important to keep in mind that your stat multi will also likely drop off between PBv12 and PBv14 depending on how far you are into the game. It may be wise to grab some stat doublers (50GP each) so that you are not missing too much rebirth multi going into RB5. For most players, this will require a stat multi of 1e14-1e15  to match the God Multi of PBaal 15-18 depending on your play style.

Reset GP Challenges Edit

Ultimate Baal Challenge (UBC) Edit

Overview Edit

Ultimate Baal Challenge (UBC) requires the player to defeat Baal with almost all of their statistics reset, similar to having a new game.

Unlock Condition Edit

Defeat Tyrant Overlord Baal.

Restrictions

The challenge resets your GP bonuses, unspent GP, CP, and your rebirth multipliers back to their starting values. One-time GP bonuses such as Improved Next At are not kept, but can be bought again during the challenge. The pets stat contribution is disabled, except pet campaigns, which can still be levelled. Might skills can be levelled but your permanent Might bonus is disabled. DRC might rewards are withheld, but CBC might rewards are not.

Clone dividers, training caps, and base divinity generator stats are kept.

During the challenge Lucky Draws cannot be opened, but they can still be collected.

After succeeding, you will get everything other than your multipliers back.

Recommended Stats Edit

You will likely do one of these early on to unlock the crystal factory, but subsequent UBC’s benefit immensely from 1KC, AAC, and CBC, as well as the upgrade Improved Next At. Without some or all of these, UBC’s will likely slow you down more than they will help in the long run.

Rewards Edit

The first UBC completed permanently unlocks UBv2 and the crystal factory.

100 GP + any GP not spend on pet food during the challenge (this does include GP spent on one-time clone and divinity boosts) + any leftover unspent GP earned during the challenge.

The stats increases of P. Baal 2 and on will be reduced by 1% per UBC completed, to a maximum of 50%. Since this stacks with each successive P.Baal, this reward can get VERY dramatic.

Each P.Baal grows in power by a factor of 100 - n, where n equals the number of times you completed a UBC, e.g. No UBC completed: 100- 0 = 100x power each P. Baal, 16 UBC's completed: 100 - 16 = 84x power each P.Baal. With no UBC's completed, the maximum P.Baal in the game will be v125. With all 50 UBC's completed this is extended to v147.

Strategy Edit

Having all of your 1 caps will greatly help speed up the time of this challenge, as well as having the premium upgrade Improved Next At For Challenges. A level 1 Planet allows you to more quickly kill your clones at the end of each rebirth to raise the clone cap.

Rewards from completed AAC and 1KC challenges count for this challenge.

(For Kong or phone app) Hoarding ad points can help shave off a lot of time on your UBCs, by spending them on creating speed to get you clone cap higher, earlier, or by purchasing divinity.

Rare items like godly liquids and chakra pills also help.

Clone Build-Up Challenge (CBC) Edit

You start off without your GP purchases (similar to an UBC) and have to build up your Clone count to 99999.

Unlock Condition Edit

Unlock Challenges

Restrictions Edit

Like UBC this challenge resets your GP bonuses, unspent GP, CP, your rebirth multipliers and total Might bonus back to their starting values.

You can't buy/increase shadow Clones with GP purchases.

After succeeding, you will get everything other than your multipliers back.

Recommended Stats Edit

Completed DRC’s and Improved Next At make this challenge a breeze. Pet XP overflow from challenge points as well as some beefy pets over 5k growth is also a big plus.

Reward Edit

For every completion you'll get 20,000 more max clones (effectively 50 GP), 10 chocolates and 1 free level in all Might skills whenever Might is unlocked in a rebirth. Maximum of 50 CBCs.

Unlike the free Might levels from a DRC these aren't "real" levels. They increase the effects of the Might skills themselves but do not add to your permanent total Might or increase the level up time of Might skills.

Strategy Edit

This is a Challenge that focus solely on creating and killing off clones. Try to avoid actually sitting at the clone soft cap by assigning clones to fight monsters that are too strong for them and letting the game automatically replenish them as they die.

Have as much Pet Growth as possible before starting as well as Pet Exp Overflow , as it will speed killing Gods, which will give you GP to spend on Creation Speed. DRCs will help each time you unlock Might.

Spend all your GP on creation speed until 245% and you hit the CS soft cap at 1.6e42 creation. After this, just kill/create clones until the challenge is done.

Ultimate Arty Challenge (UAC) Edit

Like a UBC, but you lose even more and can only press the rebirth button 4 times.

Unlock Condition Edit

Defeat Tyrant Overlord Baal.

Restrictions Edit

On top of everything you lose in a UBC, you also lose your training cap reduction, planet, and access to TBS. You will get 4 rebirths to get to Baal (5 if you include the rebirth to initiate the challenge, rebirth number is in parenthesis on the rebirth button).

Recommended Stats Edit

Unlocked Crystal Factory. While there is marginal benefit from a few other aspects of the game in a UAC, it is good to have a basic knowledge of most of the game mechanics, as well as being fairly well read on various strategies.

Reward Edit

200 GP, 10 million statistics multi, and 2% P. Baal growth reduction additive with UBC reward to a max of 50%. Refer to the UBC section for details on how growth reduction works. Completing the UAC for the first time unlocks the turtle pet, and a pet token is awarded for the 2nd completion. No further tokens are awarded afterwards.

All of your GP stats will return after completing this challenge, and like the UBC, any GP spent during the challenge is refunded.

Finally, you get a neat, cosmetic "arty was here" sign.

Strategy Edit

Recommend previous UBC completed for access to crystals in rebirths 4 and 5. This speeds up the last two rebirths considerably, and allows quicker normalising if you've missed some goals in earlier rebirths.

The benefits from NRC, 1KC and AAC help with this challenge. This challenge is probably either the first one you should do or the last, because it takes several weeks and the rewards are not proportionate to the effort. As an early challenge it will unlock training caps that would have to be unlocked anyways, while as a later challenge, you will have completed more of the associated challenges such as NRC, 1KC and AAC’s.

Day Challenges Edit

All of the Day challenges offer unique rewards, though unless you are refining your strategy, you will likely only run them once or twice. As such, it is recommended to use as many consumables where applicable to maximise your scores and the rewards.

Daily Pet Challenge (DPC) Edit

You have 24h to let your Pet Multiplier grow. At the end the sum of all Pet Multipliers will be used to calculate the reward. Rebirthing does not reset your stat multipliers.

Unlock Condition Edit

Unlock Challenges

Restrictions Edit

None.

Recommended Stats Edit

None. This challenge can be completed with only the initial pets and will still reward a ~10% upgrade to all pet food with little or no effort. A second challenge to increase your score can be done at any time but is best done when you have 20+ pets that are over 10k growth.

Reward Edit

Increases the Pet Food efficiency by log2(All Pet Multipliers * 100)%. Only the highest DPC ever completed counts toward this reward.

Every time you double your pet multiplier the reward will be up 1%.

It should be noted that even if you only have a mouse and do almost nothing for the whole day, you will still receive a 9% bonus to all food permanently. Because of this, it is a good challenge to boost new players,  with the option of redoing the challenge later on to increase this once the player has more pets with higher growth.

Reward examples:

APM Reward (rounded)
100,000 17%
1,000,000 20%
10,000,000 23%
100,000,000 27%
1,000,000,000 30%
10,000,000,000 33%


Strategy Edit

Always have all your pets fighting clones to level. Having the automatic Half Stats button plus the ability to configure it will greatly increase your pets' levelling efficiency. If you need to be away for an extended amount of time, sending your pets on long level and multiplier campaigns is recommended.

There are diminishing returns on how fast your pets can level fighting clones. Eventually it will pay to switch to doing campaigns. It is recommended to run a multiplier campaign to boost your current multiplier. That will scale up the pet stats that you have already accumulated. If you have more than 10 pets you can run additional pets on a levelling campaign. It is recommended doing 12 hr campaigns as there are diminishing returns on both of these campaigns. When to start these campaigns will vary based on your pet stats. Starting your pets on the multiplier campaign based on which stat tier you can get your pets to. For the level campaign, starting it right before your pets reach a higher tier of level can greatly increase the rewards (ex a pet level 5000 can earn hundreds of more levels compared to a pets level 5001). See the pet page for more campaign details.

IMPORTANT: You can turn off Offline progress each time you log-in. You will probably run this challenge only once (or maybe an extra second time after a few months of progress), so spending a day or 2 without offline progress, might be worth it, if you think the reward is big enough for the extra day needed.

Daily Universe Challenge (DUC) Edit

You have 24h to build as many Universes as possible. At the end the created amount will be used to calculate how many Bonus Levels you get on TBS after every Rebirth.

Unlock Condition Edit

Complete a UUC in less than 1 day.

Restrictions Edit

Lucky Draws cannot be opened during challenge. Divinity purchases with GP and Ad points are disabled.

Recommended Stats Edit

The minimum reward from this Daily challenge is negligible, therefore it is recommended that you have all GP TBS upgrades, as well as the ability to make at least 2^10 (1024) universes to get a decent reward. 2-3 million clones, several Build Speed consumables, and at least 10k BS. Don’t forget to use consumables! 3-5k CS is also recommended so you can make a fair number of universes in 2-3 hours.

Reward Edit

After every rebirth you'll get log2(universes created) to all TBS levels. Only the highest DUC ever completed counts toward this reward.

For example, if you make 1024 universes (2^10) you will get 10 base levels to all TBS. if you have all GP purchases, this means your TBS levels will never drop below 50.

With all GP purchases and the ChP upgrade, there is a soft cap of 2^15 universes for 100% crit chance, and there is a hard cap of 2^29.5. (this is a mathematical hard cap, the actual hard cap would be 2^31 which is unobtainable)

Strategy Edit

Maximise your div gen with increased build speed. (Crystals, Chakra Pills.) Kill all the UBs for extra divinity and send your pets on div campaigns. Once you divinity generation is higher than your usage, modify your autobuy to buy next expensive creation. Adjust accordingly.

For even higher divinity efficiency, build up as much divinity as possible and then with ~2-3 hours left use the creation google spreadsheet to calculate how many universes you can create manually with that amount.

IMPORTANT: You can turn off Offline progress each time you log-in. You will probably run this challenge only once (or maybe an extra second time after a few months of progress), so spending a day or 2 without offline progress, might be worth it, if you think the reward is big enough for the extra day needed.

Day Baal Challenge (DBC) Edit

You have 24h to beat as many P.Baals as possible after performing a Double Rebirth and losing all your stat multipliers. Depending on your highest killed P.Baal your Planet Level will be increased past 50.

Unlock Condition Edit

Complete a DRC in less than 1 day and have a planet of level 5 or higher.

Restrictions Edit

None.

Recommended Stats Edit

This is directly dependant on how many P Baals you can kill, spending a day to get a reward of +1 would be better spent on a UUC. If you can do a PBC or DRC in under 12 hours, you will probably get to a reasonable level on this challenge. Don’t forget to use Consumables!

Reward Edit

Every P.Baal killed increases your Planet Level by 1. Only the highest DBC ever completed counts toward this reward.

Strategy Edit

Similar to a DRC/PBC. Use those as a gauge for a strategy.

IMPORTANT: You can turn off Offline progress each time you log-in. You will probably run this challenge only once (or maybe an extra second time after a few months of progress), so spending a day or 2 without offline progress, might be worth it, if you think the reward is big enough for the extra day needed.

Day Might Challenge (DMC) Edit

Get as much might as possible in 24 hrs. You can get a maximum score of 250k might.

Unlock Condition Edit

None ???

Restrictions Edit

None.

Recommended Stats Edit

DRC’s and CBC’s help this challenge immensely as they are essentially free levels. High clone count and 1KC's also help but has a trade off with DRC’s and CBC’s done.

Reward Edit

You will gain ( SQRT (Score) / 500 ) * level additional bonus to your unleash which multiply with each other unleash as normal.

The example given in the tooltip says that if you get 10k might, and level up each might to 500, each might will get 100% bonus, which works out to a 16x attack and mystic multiplier, and 4x HP for your unleash. On top of the base, this is a x480 boost to attack and mystic during unleash.

It should be noted that with the same 10k might, and minimal training, this reward will be as low as 1% instead of the 100% mentioned in the tooltip. For players that focus on might runs, even with good stats the rewards from this challenge can be quite marginal.

Strategy Edit

There are three main strategies that depend entirely on your DRC’s done, CBC’s done, number of clones and 1KC’s. There is currently no calculator made as this is a relatively new challenge.

For each strategy, you want to compare the time it will take you train each skill, with how many skills you unlock from a might run. You will need to compare your Might / second compared to training time.

This works out to roughly (very roughly) 1 million clones for every 10 DRC/CBC completed, divided by your 1KC%.

A) If you have none of the aforementioned challenges done, then you will have to train all of your might manually. This will likely net you well under 10k might

B) If you have all DRC’s done, this will net you 700 might for every might run. With perfect timing this will net you 15 might runs + a bit of personal training for a total of ~ 10500 might, this will double with CBC’s done.

C) If your clones exceed the ratio mentioned above, then you will want to spend some time manually training might. Until someone makes a calculator for this, you will have to work out an optimal strategy on your own.

It should be noted that even with a minimal score, this challenge unlocks the "Unleash Might" multiplier, while it may be small for a low score, you can still use it to build up a bigger unleash that you wouldn't otherwise get.

IMPORTANT: You can turn off Offline progress each time you log-in. You will probably run this challenge only once (or maybe an extra second time after a few months of progress), so spending a day or 2 without offline progress, might be worth it, if you think the reward is big enough for the extra day needed.

Day No Divinity Challenge (DNDC) Edit

Unlock Condition Edit

None?

Restrictions Edit

Much like an NDC, you can’t use divinity in this challenge.

Recommended Stats Edit

This challenge has a unique base reward, much like the DPC, but increasing that can take some serious CC (200+) and CS (5-10k). Base might and beefy pets will also help you get to a higher god.

Reward Edit

Your creation crystals will gain bonus CC (minimum +1 per level) and you will also receive a discount to your autobuy costs ( Log2(score)/2% maxed at 15%). The math on the tooltip for the bonus CC is currently a bit screwed up. This will be updated once it has been fixed.

The current tooltip shows your score as HGK * Unique Creations ^2 * (Sqrt mighty statues * 1 + Sqrt Mystic Gardens * 2 + … + Sqrt Temple of God * 7)

The final score is calculated on the last run as HGK on current run * Unique Creations on current run ^2 * (Total monument bonus). The monument bonus from each rebirth adds to the previous, the total monument bonus from previous rebirthscan be seen by hovering over the "Currently in DNDC" text in the Rebirth tab.

This means the formula for score =HGK * Unique Creations ^2 * (1 * (Sqrt (MS from RB1) + Sqrt (MS from RB2) + ...) + 2 * sqrt( MGS from RB1) + ... ))

Strategy Edit

For a new player, this challenge can be very rewarding as you will get a quite significant decrease to auto buy costs with any level of equipped creation crystal for minimal effort.

New and seasoned players should use roughly the same strategy: during your first few rebirths, your goal should be to climb gods and make as many monuments as possible. Ideally you will get past ~Artemis for the creation soft count as you get a multiplier to your CC (See Note Below). Seasoned players should aim for low p baals. Leave yourself 4-5 hours on your last rebirth and aim for a high god, as well as highest creation.

NOTE:  These numbers are not known specifically, but you appear to gain a +1x multiplier for each time you would re-surpass the BB mark. This means you gain an additional multiplier for roughly every 1k base CS you have for Light and Stone, 2k CS for Soil and Air and 3k CS for Water and Plants. There is no multiplier beyond plants.

Monument upgrades currently give no score value, and should only be used to get to a higher god.

Currently you will need to keep track of your own monuments through each rebirth and it is not known whether or not there is a rounding bias (between rebirths or total) for this calculation.

For example, with only 30 CC and 1k CS you can reasonably get to a forest or village, create a couple hundred basic monuments and a few higher level ones, and get to susano or zeus which will net you a ~5% decrease to auto buy costs with a score of 100k. While you won’t get much bonus CC from your creation crystal, the decreased costs can be well worth it especially for a new player.

A Mid game player (200CC, 10k CS) with a weather creation, PB 5 and a good mix of monuments can get to a score of 5 million, this is an ~11% decrease to auto buys, and gives roughly 1+1x bonus CC (ie; creation crystal level 10 would normally give 10 CC, but gives 21 after the DNDC).

End game players should be able to easily cap the auto buy with a score of just over 1 billion. CC bonus values are currently unknown for such scores.

IMPORTANT: You can turn off Offline progress each time you log-in. You will probably run this challenge only once (or maybe an extra second time after a few months of progress), so spending a day or 2 without offline progress, might be worth it, if you think the reward is big enough for the extra day needed.

Challenge Points Edit

While there is no right or wrong way to spend challenge points, some rewards certainly have a better bang for your buck.

Here is a list of all current possible rewards, ChP Costs, max levels, Rating and some notes.

Reward Cost Levels Rating Notes:
Damage Reduction vs UB's 50 1 A This multiplies with Defence crystals saving lots of clones. It drops in usefulness as you progress, but a good value for the price.
Planet Level Bonus 100 10 C This stacks with DBC and UUC.
Crystal Upgrade Boost 200 5 A This stacks with the permanent premium upgrade
Damage vs UBV2s 100 10 B Can greatly increase your gp income in short runs, can be completely useless other times.
Divinity Gain Boost 100 20 C More Div is always better!
Crystal Power Boost 100 10 B this gives a multiplier to all the CP you have accumulated
TBS Level Loss Decrease 200 5 C This stacks with GP buys. Works well with a high DUC score.
Pet Stone Drop Boost 100 10 B more stones = faster premium rewards.
Auto Adjust Clones 200 1 B This is a simple quality of life reward.
Pet XP Overflow 500 1 A A bit expensive, but well worth it. instead of gaining 1 level per clone, you gain many!
Stone Pet 1000 1 A? Quite Expensive for a pet that is completely useless until 5k growth. Pets are usually a good thing, but it is not recommended until you have some other high growth pets to grow it quickly.

Long Term Strategies Edit

There is no "right way" to play the game. That being said there a few popular long term strategies to optimise the way people play. This game is very open and allows you to do whatever you want. Experiment and have fun.

Doing 1 UBC right off the start will unlock crystal factory. Next it is advisable to do DRC's because not only  are they pretty easy, but they will also provide you with a decent chunk of GP to build your stats. Finally, the rewards will stack on every rebirth you do for the rest of the game so doing them early can really help. The game can be played in any way you want, but here are a few long term strategies to help you plan.

Classic:

1 UBC, 50 DRC, 45 UUC, 40 AAC, 20 UPC, (other 'normal' challenges until you hit pbaal 66), open->

This path follows the original few challenges with a handful of modifications. it somewhat follows a progression of easiest to hardest.

Sectional:

1 UBC, Reset Multi Challenges (including CBC): DRC > GSC (til diana) > NDC > 1KC > remaining GSC > PBC > CBC > PBC > 1kc, Normal Challenges > gp reset challenges.

Custom:

For any player it is recommended to finish 1 UBC (for crystal factory), a dozen or so DRC's (for base might and game mechanics learning), and a couple of the Day Challenges that give decent base rewards. After that, there really isn't a wrong way to play the game: chase down pets, focus on challenges that improve 1 specific area of the game, endlessly speedrun to farm gp... do what you want!

There is no reason not to explore the game or to choose challenges that suit your availability. Real life can be messy, so don't overthink this game. Not to mention doing 50 of the same challenge in a row can be pretty boring. Every challenge benefits every other challenge at least a little bit, you will get GP from everything, and your stats can never get worse.

If you are out of town on the weekend, it might be good to put on an AAC or PMC that you don't need to worry about, if you are just watching netflix, you can micromanage 1KC's and NDC's. If you really want to take a two month vacation at grandma's, start a UAC. There's no wrong way to play the game.

Enjoy!